11/18/2009

Star Trek vs. Transformers 2

So, J.J Abrams' Star Trek came out on DVD yesterday, so I thought it'd be a good time to revisit it, so you get this lazy re-up of a post from only a few months ago but I think it's worth revisiting to see how/why Star Trek is so good and also, how it really isn't a big blockbuster that Best Buy has all kinds of in-store ads for and stuff. Or rather, it's the good, rarefied kind of blockbuster, you know?...

Even before the absurd racism rushing through the movie (A jive-ass robot...with a gold tooth...really?), Transformers 2 was problematic. We can start with the simple snobby point that it's directed by Michael Bay, he of jingoistic characterization and imagery, or that it was based on a childhood cartoon that itself was pretty racist (something people keep forgetting) just now stretched to marketing-synergy extremes.

Still, simply by being so awesomely explosive and transparently, the party-dude of popular cinema, running down a checklist of audience-pleasing turns and self-justifying thematics, Bay is often sorta celebrated. Armond White's review summed up a near healthy contrarian take on Bay--his review begins "Why waste spleen on Michael Bay?".

As cool as it is when a notable part of the media jumps on some actually racist shit, it's as much because Bay's an easy target as it is actual social/cultural indignation. That Transformers 2 was vilified for its racial hard-headedness and Star Trek not celebrated for its pop-racial sophistication on this front, sorta negates any "searing" critiques of Bay's directorial choices. Had Abrams' Star Trek--written by Roberto Corci and Alex Kurtman (the same two guys behind Transformers 2) and the big, dumb, franchise blockbuster before Transformers 2 stomped onto the scene--not arrived just two months ago, White'd be right. But he's not.

The differences between the movies are clear and fun to list: Meghan Fox's bland beauty vs. Zoe Saldana's rarefied allure, Bay's leadfooted action cutting vs. Abrams' embrace of hand-held chaos and roving single takes, the tension of saying "I love you" between Spock and Uhura vs. Mikaela's cunty frustration with Sam for not uttering those words, the dopey slapstick of Transformers vs. the from the original series dead-pan weirdness. All of these show Star Trek to be both more artistically and socially sensitive than Transformers 2.

In part, this begins with the original show's conceit and the decision to comment or not comment on it. In fact, both directors are essentially "faithful" to the original properties. Bay decided to continue the selfish excess of the 80s (it makes sense as little kids, we loved Transformers, we were 5 yr. old selfish pricks) and Abrams kept-in all the goofball sincere multi-culti 60s stuff of the original Star Trek. When it's 2009 though, and you're doing this, recontextualizing an old time-capsule piece of popular culture, it becomes political. It just does.

There's a scene in Star Trek in which Kirk (at this point a stowaway on the ship, and a total jerk) and Sulu, along with a particularly gung-ho crew member, sky-dive (or something) onto the Romulan's ship. Waiting to leap down, this gung-ho third member is bouncing up and down, full of adrenaline and hubris--in short, he's a character from a Michael Bay movie--as Kirk and Sulu look at him strangely, maybe even sadly. Once they leap, he continues shouting extreme-sports platitudes, and eventually, misses the intended target and gets burned up in the Romulan ship's jets. This scene illustrates what would happen if a Michael Bay character got dropped into Abrams' more studied and realistic (for an action movie) world.

Abrams' perspective in this scene is of course, made more complicated by the character of Kirk, ostensibly the movie's main character and one defined by his daring and arrogance. That's to say, a lot of the time Kirk acts like a Michael Bay character himself and so, having a scene in which a complete arrogant goon vs. a kinda arrogant goon is destroyed by his arrogance is brilliant. It's all about the tiny little details.

Early in the film, we see a very Bay-like flashback to young Kirk stealing his step-dad's car and speeding across a golden, Mid-West vista (it's essentially awful, like, right out of a Bay movie) and it's followed up by a later scene in which a drunk Kirk hits-on Uhura and gets in a fight. What would happen in most movies is that this early awkward assholism would be rectified or shifted to something resembling sensitivity and Uhura, despite her initial disgust for Kirk, would grow to love him...or at least sleep with him.

Not so much in Star Trek, as Kirk never gets "the girl". A scene in which he's shown making-out with a girl at Starfleet Academy is presented as fairly loathsome, sad, even robotic. Even more crazy is that it's Spock who "gets the girl". This shift is not only a "clever" re-up of an old series, but a mindful shift in sensibilities. Abrams' Star Trek rejects Kirk the jerk in favor of Spock's hyper-sincerity. When the movie ends with the famous "Space...the final frontier" and it's spoken by the aged voice of Leonard Nimoy--we're not working with clever revisionism but an ethical improvement on the past.

To base the movie around poetry-reading, In Search Of...-hosting Nimoy vs. the chintzy, hair-pieced, ego-tripping Shatner (the movie's Kirk, when he's at his worst, most selfish, acts Shatner-like) is fascinating. Cynics might chalk this up to some kind of "wussification" of American culture or something, but they'd be missing the nuanced evolution of Kirk's character--both a core decency he clearly gleaned from his father (who we meet before we meet Kirk) mixed with a fuck-it-all sense of confusion a very specific kind of American radical individual feels.

Even at his worst, Kirk's never the gung-ho asshole incinerated by a Romulan ship, but it's through experiences on the Enterprise and the interaction with the ethnically diverse crew that he (and all of them) come together. This is where Star Trek's wizened and realistic understanding of patriotism usurps Michael Bay's U.S of A. belligerence.

Where characters and images in Bay's movie act as short-hands to re-instill played-out, long-internalized values, Star Trek seeks to remind Americans of the importance of plurality and understanding--the rejection of black and white for grey. The Enterprise begins as a sort of "Team of Rivals" and they slowly come to realize their similarities. The merger of Spock and Kirk is, when it finally becomes civil, simply pragmatic, but from that pragmatism it spins into something lasting, true, and worthwhile. Differences are more than accepted, more than celebrated, they're seen as vital.

In this sense, Star Trek indeed, functions like a product of filmmaking or television from the progressive 60s or 70s--what Pragmatic philosopher Richard Rorty called, "platoon movies" (100). Platoon movies, Rorty explained, were a byproduct of the pre-60s (pre-P.C) left and "showed Americans of various ethnic backgrounds fighting and dying side by side" (100). About the only other successful "platoon movies", that's to say, not movies simply playing on this trope of an ethnically diverse crew working it all out, but really internalizing it, that I can think of in recent years would be Wes Anderson's movies--especially The Life Aquatic.

The movie itself is pragmatic, both giving viewers what's necessary (a ton of action, Saldana in her underwear, bad jokes, old-show reference irony, ethnic jokes) and flipping the script in weird ways, as to never topple over from the unfortunate stupidity necessary for a big-budget movie. Notice the way it glosses over the alien races or nearly pushes all characters not Spock or Kirk to the side, all the while maintaining their humanity...not in a quest to maximize whiteness on the screen, but to treat diversity as a foregone conclusion of life. Abrams is not interested in "other"-ness, even the villains though darkened and evil-ized, get a decent enough reason for their actions beyond simple "evil"--precisely the kind of primitive value system that is literally Bay's meal ticket.

Just as Michael Bay's Transformers 2 begins its second week of hyper-visibility, JJ Abrams' Star Trek makes its way to your city's "dollar" theatre. The decision to see Star Trek maybe again, maybe a third time, over Transformers 2, is not only financially savvy and aesthetically wise, it's ethically prudent too.

-Rorty, Richard. "Achieving Our Country". First Harvard University Press, 1999.

11/16/2009

Independents and Strange Tales


Featuring interviews with creators like Kevin Eastman (TMNT, Heavy Metal) and Scott McCloud (Understanding Comics), Chris Brandt’s documentary Independents moves slowly away from being about independent comics makers to a film featuring cartoonists conveying one message: “What we are doing is more important than what the other guy is doing.”

“Indie” comics aren’t always necessarily independent, as is often discussed here on this blog. Many comic makers published by Top Shelf and Drawn and Quarterly are considered independent by people who are industry insiders and outsiders. However authors of "regular" books who simply write and aren’t contracted to one publisher wouldn’t be considered “independent” authors. Indie comics makers are really Alternative comics makers, because that’s what these people are really proud of being, the alternative to what is popular. Does independent just mean not Marvel or DC only when we’re talking about comics?

Plenty of people making monthly comics for one of The Big Two aren’t obligated exclusively to one company, and often writers and artists are going back and forth between the comics giants. I’m not talking about an artist who draws one Wolverine one-shot here, I’m talking about people who work on a book month to month.

While I realize being independent is much more often about being capital-"I" Independent--doing things on your own and owning your own work--it becomes more than that. It’s not a matter of just having “not made it”, it’s about not “selling out” to one of the big guys.

This extremely punk rock attitude holds people back, narrowing their already linear thoughts towards art and creativity. It’s like when one of your friends’ crappy bands gets onto MTV and all of your other friends’ crappier bands never change to “stay true”, or become this “experimental project”. This isn’t because everyone should be working for Marvel or DC, but because by trying so hard to not to do what they’re doing, you only box yourself in.

With Strange Tales, Marvel let these work for hire, self-publishing, mostly Indie writers and artists take on their greatest characters. Some of the contributors, like Paul Pope, Dash Shaw, Matt Kindt and Jim Rugg, took the characters and placed their own style of story telling and artistic vision onto the previously existing work to create something attractive to both Marvel readers and fans of their “indie” work who may not regularly pick up a Marvel comic book.

Dash Shaw, known for Body World and Bottomless Belly Button, put his spin on Dr. Strange (specifically Steve Ditko’s Dr. Strange run). His story’s perfection comes from Shaw’s ability to place himself, his art, into the world of Dr. Strange, instead of forcing The Sorcerer Supreme into a Shaw-ian place. There's a perfect balance between Shaw the artist and Dr. Strange the character.

While the story ends on a silly note (Strange fighting off a yawn) the rest of the story parodies, but does not talk down to, the original work. Other stories, like Jacob Chabot’s Fantastic Four four page short, Lookin’ Good, Mr. Grimm, are completely silly. The Thing growing a mustache using Chia Pet solution is ridiculous and may never happen in the real comic, but the relationships between the Four Family are on-point, making the ridiculous situation actually funny, and not, you know, ironic.

The other side of Strange Tales is creators who forced the characters into their own styles. Self proclaimed inventor of diary comics James Kochalka’s Hulk Squad Smash reads like the rest of his work. It’s nothing special or new, it’s just a badly drawn, unfunny section in the middle of what is otherwise a perfect comic. Kochalka couldn’t--either he's unable or unwilling--move away from his cutesy style to allow his story to grow. The “Cute over Craft” artist boxed himself in, and sorta put a rut in the issue. It’s the only story that upon a reread I skip, it just steps away from what the rest of the stories are, it stands out only for what it isn’t and not what it is.

Not all of Independents is about what they are not, much of it is about what they are, which is artists. Much of the documentary is about how to succeed in a hard business, regardless if succeeding is selling 100 copies of your mini comic or 100,000 copies of your book.

However, angling themselves against The Big Two, and taking an actual stand against what they do is unfortunate and hurtful only to themselves. Many of these creators and publishers started when comics were very different, but they firmly hold onto their opinions, no matter how irrelevant they are to today’s comics. And they are irrelevant because rarely any comics readers' taste don't include a few super hero books.

Gary Groth of Fantagraphics fame said, referring to super hero comics: “They’ve never been interested in doing work that reflects contemporary life, serious existential issues, independent work, small intimate stories or autobiographical work.” Both Marvel and DC have been taking on race, sex and gender issues since their inception, with a pronounced focus in the 80s--not a shock that it lines-up with "the Black and White boom". Look at something like X-Men: God Loves Man Kills a testament to the real life issues that big dumb ass X-Men deal with. Using a super natural angle to talk about real issues just makes us look at the subject at hand differently, hopefully opening up a few eyes.

Not to be this quote guy, but Linda Medley (Castle Waiting) may have never read a super hero comic in her life but probably stared at the covers: “They’re not risk takers, they’re not trying to communicate, they’re trying to make money and they’re not trying to expand the consciousness of anyone”. Reading Strange Tales may open up lots of super hero readers to independent comics, and I just hope that sometime soon there is a book that ingratiates snobby comix readers to super hero comics, that can make people want to open up a super hero comic for more than big tits and tights.

11/13/2009

A Webcomics Bump on the Horizon

What are the first comics that come to mind when you think "webcomics"? Probably the comics aimed at the internet generation, like Penny Arcade, Dinosaur Comics, Questionable Content, 8-bit Theatre. Pick your favorite but chances are you're thinking of one of those and really, they're comic strips, not comics. That may sound like semantics but really it isn't, especially when you consider some more expansive "webcomics" that act more like "webcomicbooks". Though it may require some looking-out pretty far into the comics business horizon, some recent releases suggest the webcomics landscape may have a slow-growing bump on its horizon.

Since the launch of FreakAngels early last year, the comic has slowly been building up steam and just released its third trade. Unlike its webcomics cousins, FreakAngels has the viable option to sustain itself through trades and not just through advertising and merchandise. This is partially because Warren Ellis' name is attached but also because it's a comic book. Simple as that. Serious, narrative, visual art building to something bigger and not just a bunch of one-shot strips.

In an industry where serialized comics continue to be pushed to the fringes through higher prices and declining readership, trades are becoming an increasingly relevant form for comics publishing. Providing free serial readership on the web and collecting them into trades looks like it could be a successful business model for the future. Ellis’ FreakAngels is paving the way for lesser-known comics by showing how comic books can be feasible on the web but also, and maybe more importantly, by adding a great deal of awareness to comic books on the internet.

Take a look at Sam Hiti’s new Death-Day. It's a previously published author taking his newest creation onto the internet and offering it for free in the hopes of generating interest. Evan Dahm has been working this model with Rice Boy since 2006. It finished up in 2008 and he promptly began releasing Order of the Tales. It just makes more sense for writers and illustrators not at the top of the comics foodchain to take their creations to the web instead of trying to break into the comics publishing world. Their published comics would most likely only be seen by a handful of people in select comic stores in bigger cities. That's you know, if there's a publisher out there ready to put it out and that publisher can easily get it into comics stores, which basically means it's gotta be something resembling a big company. At least big enough for Diamond to accept distributing it. Not entirely bleak, but certainly limiting. Putting it on the web bypasses all that and keeps the work within the spirit of comics, while still reaching a potentially notable audience, and attempt sustainability--maybe through ads or something and ideally, eventually that trade.
Marvel and DC have recognized the future of comics and the Internet with Marvel’s subscription service and DC’s Zuda.com. Both have taken the high-tech route with a ridiculously complicated viewer involving zooming and lots of arrows. The technology in these cases, ends up distracting from the content. Reading comics on the internet should not require anymore effort than it does in real-life. It just shouldn't. You turn a page with your hand in real-life, you click a mouse to turn "the page" on the internet. That's that. The complex viewers Marvel and DC employ reek of business types and I.T dudes spitting out data about "interactivity" and "web apps" and "Web 2.0".

And there's even Marvel's "motion comics" which rest awkwardly between a comic and a movie and are too close for comfort to those cheap animated cartoons that zoom into a single still with dialogue over top. They don’t even approximate what it’s like reading a comic. No visual narrative, nothing. Altogether the big two have missed the lessons of the successful webcomics: simplicity.

Death-Day and Order of the Tales are perfect examples of successful webcomic layout. Although Death-Day was just released, you can already see the organization is simple and appealing. To read the comic you scroll down, and to go forward or back you click the corresponding button. Tales is similar, one page is displayed at a time and is organized by chapter. One of the most enjoyable things about discovering a new webcomic is powering through it in a similar way to reading a physical comic book. The simplicity of design allows this to happen.

Simplicity helps and complexity hurts, but without good, solid content, none of it matters. Obviously, whether a webcomic is successful ultimately depends on the quality of the comic itself. The reason FreakAngels, Death-Day, and Order of the Tales are so exciting on the web is because they are good. You can easily envision them in a store on the shelves too.

FreakAngels is carried by its art. The premise is psychically powered twenty-somethings living in post-apocalyptic London. Ellis’ writing has always been a bit too shocking for the sake of shock to me, but here he stays out of the way and develops interesting world and characters. Paul Duffield’s art compliments the writing and fills in the narrative bones Ellis has laid down. It all has a weird steampunk feel to it. Duffield’s London is absorbing--giving weight to the actions of the sometimes bratty FreakAngels. The flat digital colors and fairly straight-forward art lull you into a steady reading pace and then, an ornate building or structure appears and pulls you out of it.
Hiti’s Death-Day is almost too early to tell about the plot. A future army, ruled by a robotic linking of thousands of heads, is trapped on a planet with strange monsters and orbs. His art is atmospheric with detailed attention to the bizarre alien scenery and to the bizarre war technologies. This gives the world an eerie effect like seeing an old picture of yourself doing something you don’t remember. It's scratchy and has a decidedly handrawn vibe to it but loses nothing in the transition to the web. The characters and faces are almost cartoony, highlighting the themes running through of the expendable faceless soldiers and groupthink. It’s not exactly clear where Death-Day is going but it really leaves you wanting more.

Order of the Tales is Dahm’s second online work set in Overside. It’s a fantasy work in the vein of Bone or Lord of the Rings but with Dahm putting his own very unique twist on things. There are strange electronic robots walking around and various animal and monstrous races all interacting. An unappreciated aspect to comic is it's imagination of Order of the Tales has it in spades. Absolutely everything is imaginative from the houses to the horses. Like all good fantasy/sci-fi, it hooks you in with action and a quick-paced story while parsing out bits of information about that world at large that adds to the characters. His art looks more evolved since his work on Rice Boy showing intricate landscapes and even the eyes of his characters. The main character Koark's eyelids are much darker than anyone else and act as a way to tell him apart from other characters. In Fantasy, which isn't really subtle in the first place, using a sledge hammer technique like black eye lids is effective because it's used sparingly and gives heavy expressiveness to the character than needs it most.

Dahm, though only around for three years or so, is a seasoned vet as far as these type of webcomics go. To have operated for this long, he obviously has a following and a certain amount of popularity. Webcomics gauge popularity and sales essentially in the same way as the current comic issues market. They act as a niche market and determine what is popular which will eventually turn into trades or maybe even movies and other actually money-generating things. It's also an issue of respectability for these new "webcomicbooks". People are stuck treating webcomics as second-class because they're caught in the notion of webcomics as strips not stories or where a comic unworthy of print ends up. This needs to stop, just as comic books themselves had to become more than adolescent fantasy. Webcomics like FreakAngels, Death-Day, and Order of the Tales can do just that.

11/11/2009

Peter Milligan's Hellblazer: Scab



Before spotting the new trade at the bookstore where I'm employed, I had never read a single Hellblazer story. I still don't even really know what John Constantine's deal is, aside from the fact that he's this sorta hard-boiled Londoner with an early-aughties bro-chic hairdo and some sort of connection to the supernatural. All the same, the three-issue title story bops nicely along and it turns out that it's useful to look at it through the lens of the Milligan theory Brandon expounded in the context of the writer's recent run on Batman Confidential, if only to see how "Scab" succeeds, while "The Bat and the Beast" occasionally misses the mark.

Insofar as "Scab" is about something, it is the apparent collapse of capitalism brought about by the implosion of the financial markets of the last 18 months. But Milligan doesn't approach the topic in any of the obvious ways and instead looks back to the origins of the atmosphere of financial prodigality in the mid-nineties and the implications it had for Britain's working classes and especially leftist politics. So think unions and old, Marx-y Labour versus Tony Blair, spiraling housing costs and prodigious credit. But while Milligan clearly tends toward the lefty side of things, the narrative is generally served by the circumstances, rather than the other way round, and thus never feels tendentious.

Milligan's tale of a supernaturally malignant scab begins with a scab of another sort, to wit, "Red" Mal Brady, a dyed-in-the-wool socialist dockers' union negotiator who betrays his proletarian brothers for the proverbial thirty pieces of silver. This betrayal, which resulted in the dissolution of the union and signaled the end of old Labour, was caused not by Red Mal's greed, but rather by a spell cast upon him by a younger, more corrupt John Constantine. The problem is, as our stories continually remind us, our pasts are wont to come back to haunt us, generally in the form of unresolved guilt. Milligan simply personifies this guilt by turning it into the catalyst for the festering skin lesions that attack Mal, Constantine and his doctor/girlfriend Phoebe.

If the preceding doesn't really strike you as particularly dynamic, that's because it isn't. The story works more for the sort of playfulness of Milligan's approach than as a result of its plot or any of the 'larger' questions it grapples with. For example, when a bit of Constantine's scab self animates and attaches itself to Phoebe's coat, eventually finding its way into her ear, it manages to latch onto some lingering guilt over the fetus she aborted a decade earlier. Thus, when Phoebe is jolted awake, she finds an anthropomorphized scab-mass calling her 'mum' and asking for chocky biscuits. But rather than ruminate on the morbidity of these circumstances, Milligan has Constantine take the little guilt-beast back to his apartment and attempts to reason with it.


The exchange that plays out between the two is brilliantly glib, and emblematic of Milligan's ability to have fun with such nominally serious issues. When Constantine tries to convince the scab-fetus that it's nothing but a "bunch of agitated scabs," the thing replies that it may not be normal, but that it is still a person . . . "with rights." That last bit, tossed on almost as an afterthought, pokes ruthless fun at the Rawls-ian Theory of Justice sort of thinking that underlies so many social movements, no matter how absurd or counter-productive.

There are other moments like this--Phoebe's medically jocular approach to the beasts in her closet, Constantine's flashbacks to his extraordinarily abusive treatment of his uncle, or the look of particularly vicious schadenfreude he wears as he accepts the job of conjuring up Red Mal's betrayal--in what is ultimately an extremely well executed three-issue mini-series. "Scab" works where "The Bat and the Beast" doesn't because of the lightness with which it wears its topicality and the relative concision of its narrative. I wouldn't say that the book has turned me into a Hellblazer reader, per se, but it does confirm for me Milligan's continued reign as the king of smart-dumb comics.

10/31/2009

Powerful Panels: Halloween Edition Part II - What You Can't See Will Scare You: The Unseen Terrors of Naoki Urasawa


by far the most terrifying things are those which elude us
-Georges Bataille

While Jesse has taken a look at some of the more terrifying moments in the venerable horror comics genre, some of the scariest comics I've ever read aren't horror comics at all, but are sci-fi manga. Books like Otomo's Akira--seriously maybe the most terrifying thing I've ever read--and Naoki Urasawa's 20th Century Boys and Pluto are frightening not only because they ask important questions about the possible ramifications of technology, but by their creators' ability to create an atmosphere of dread centered on some unseen and terrible power.

This technique of enhancing fear by occultation certainly isn't new and it is flawed insofar as eventually you've gotta show just what it is that is so scary. Urasawa manages to avoid this flaw and thereby redefine what is scary in comics in a couple of ways. First, he doesn't rely on suspense to move his stories forward and instead reveals the nature of the threat early on--like, you know what it is but you don't know what it's going to do. Thus Urasawa's is a terror of suggestion and dread, a psychological fear which is far more awful and satisfying than mere "heart-pounding" suspense. Urasawa also stays ahead of the need to simply reveal his monsters by constantly changing the stakes in his stories, demonstrating repeatedly that everything that readers might have thought was sacred up to a certain point no longer matters at all.

20th Century Boys:


Each of the three panels shown here depicts the apocalyptic robot weapon created by the Friends cult to terrorize Tokyo in December 2000. Though each panel illustrates the same beast, each is terrifying in different ways in large measure due to their context.


20th Century Boys Volume 2


The first couple of volumes of the series are concerned with laying down the basics of the story and readers are just becoming accustomed to the rhythm of the series's jumps in time. The panel from volume 2 comes as the derelict-prophet Kamisama recounts one of his prophetic dreams. Thus readers are getting one of their first real tactile tastes of the devastation that is in store for Kenji and his friends and it is massive and foreboding.


20th Century Boys Volume 4


A lot has happened by the time we get to the next panel taken from the final pages of volume 4. Kenji's convenience store has burnt to the ground; he has been branded a terrorist by the Friends-infiltrated government; and he and his friends are now living underground preparing to fight an enemy they know next to nothing about. As Kenji and his childhood friend Otcho are led by the Friend himself into the warehouse where the robot is being stored, the scale of the thing is apparent. Kenji's observation that the thing's glowing eyes seemed to be watching them pretty much nails the terror in this panel.


20th Century Boys Volume 5


Volume 5 of 20th Century Boys is a prime example of Urasawa's tendency to change the stakes in the middle the game. This final panel comes early in the volume, right after the group's abortive attempt to kidnap the Friend's right-hand man, now an important government minister. The date is December 31, 2000, zero hour for the Friends' millenarian plans. But when you see that robot moving through the streets of Tokyo, just at the moment Kenji and his group seem at their weakest, you cannot help but think, this isn't the way this is supposed to happen. The good guys are supposed to stop the nefarious plans of the villains and go on to live happy lives, right? In short measure it becomes clear that this isn't right at all and this is precisely why Urasawa is so good at terrifying readers again and again.


Pluto:


Each of the panels or pages I've scanned from Pluto also depict the same thing, even though they sorta don't. At a basic level, each panel shows Pluto, a robot bent on destroying each of the world's most advanced robots. The reason for my equivocation, however, is that as Pluto develops, it becomes clear that the identity of the eponymous character is a bit more complex than it first appears.


Pluto Volume 1


This page, taken from the early pages of the series's first volume, show the robot detective Gesicht reviewing the memory chip of a security robot that was destroyed. As the page indicates, the robot's attention was distracted for a split second by what appears to be a human, jumping from one building to another so quickly that the robot only registers it as a blur. That suggestive blur, so minuscule and yet powerful enough to distract a robot-cop sufficiently to allow a drug addled hoodlum to destroy him is among the series first terrifying moments.


Pluto Volume 2


This next page also depicts Pluto, in this case as he prepares to destroy the Turkish warrior robot Brando. Pluto's obscured appearances in these early volumes is terrifying not only because we never get a complete picture of the thing, but also because of his ability to summarily destroy what are supposed to be the world's most powerful weapons. Finally, take another look at the close-up of Pluto's eyes; there is a humanity to them that enhances the terror, an effect that will be magnified in later illustrations.


Pluto Volume 3


This panel from volume 3 is a bit of an oddball, since it only becomes clear later in the series that the giant in the desert is probably Pluto. At this point in the story, however, all we know is that this terrifying silhouette was seen by a small Persian boy just after his village had been completely destroyed in the war. The terror of this image comes from a compounding of the creepiness of the obscured image itself, the massiveness of the figure and the disabling terror that the image has wrought into the little boy.


Pluto Volume 6


The final page, coming near the end of volume 6, shows the confrontation between Pluto--or what we've known as Pluto for most of the series--and Gesicht. What is terrible about the images on this page is not just those horrible gnashing teeth at the top of the page, though they are frightening enough, but even more those eyes, that look of terror, anguish and recognition that is so very human. As I mentioned above, you get a suggestion of this in the panel from volume 2, but in this case it is more extreme. At this point in the story, we have a better idea of what Pluto is, his origins and identity and thus the suffering in those eyes is more devastating. With this volume, as with volume 5 of 20th Century Boys, Urasawa completely changes the stakes and it is unclear what direction the series will take in volume 7.

Powerful Panels: Halloween Edition

It's Halloween and Are You A Serious Comic Book Reader? has decided to celebrate with some fear-filled, powerful panels. Horror is a genre with a lot of comics' history behind it (duh) and it's fascinating to see how that root, horror-influence and the grammar it developed bleeds into nearly every kind of comic. Sometimes there's still just plain old, awesome horror comics, others up the gore or the details, and some graft the signs and signifiers of horror into comics that from the outside, have little to do with the genre. No matter what, you see the powerful horror style in nearly every type of comic.

The Drifting Classroom by Kazuo Umezu

This is a classic Horror manga from the 70s, and the above panel depicts one of the big revelations in the book. This is the first time the main character, Sho, has confronted the current situation of the school. The premise is that after an earthquake an elementary school is transported to some alien wasteland. The fear comes in watching a school full of children essentially riot and the way their teachers have to deal with it. There's no monsters or ghosts so a lot of the fear is psychological and rooted in human survival instincts. It's a bit like a zombie movie.

Umezu does an excellent job of making the landscape look horrific and it acts essentially, as a monster. This double page spread actually isn't the first time the reader has seen the landscape. There is a double page spread directly before this when the teachers first notice the landscape. Sho's double page is more significant because he's the main character but also because he's the first child to see the situation. It's just the landscape and his face really hammering in the effect of this event on Sho. Although he freaks out at first, he's one of the first truly able to come to terms with these catastrophic circumstances. Sho is deeply distressed but seeing the situation actually helps him come to terms with it.

Swamp Thing by Len Wein and Bernie Wrightson

This could have been any number of panels from this classic run on Swamp Thing. Wein and Wrightson build a tense and psychologically taxing atmosphere. This is a classic Horror comic through and through, but the twist is, the hero's the monster. This set of panels really shows how the horror of the narrative works. There's no shocking surprises; just a meandering inevitability to the events.

It's a subtle technique that is demonstrated in these panels. Swamp Thing is obscured at first and through each panel takes up more room even forcing out the shooter's speech bubbles. The final, and most powerful panel, puts the reader in the shooters' position. We're forced to stare at a face that isn't particularly scary to us, just kind of weird, but we're coaxed into the same reaction as the shooter because of his position in the panel. He's not scared of Swamp Thing, but he's horrified by the realization that there's absolutely nothing he can do to stop death.

The Maximortal by Rick Veitch

This isn't a typical horror comic, but so much in it is just plain gruesome. Veitch re-imagines the Superman myth with a big twist: this super-being has all the same flaws as a regular human. So, as in the panel above, if he throws a temper tantrum he's able to pulverize you in the process. The real-life idea Vietch addresses here is a unbalanced relationship between parent and child. It's the sort of situation that you come across in maybe the mall or toy store. You'll see a clearly spoiled kid acting like an idiot and getting whatever they want.

Veitch's panel has the same gut-wrenching effects by contrasting the boys perfection against the father's mutilation, highlighting the imbalance. Part of the point Veitch makes is that many of the ideas we hold up as "perfect" grow problematic when analyzed or executed. Even though Superman works mostly as a symbol, Veitch shows that at his worst, Superman is closer to a violent, childish fantasy.

Green Lantern #43 by Geoff Jones and Doug Mahnke

There's been a lot of good recent Horror-ish super hero comics lately. It probably all started with Marvel Zombies, and includes Final Crisis #4, Blackest Night #0, #1, and this issue of Green Lantern. Probably one of the most explicit suicide scenes I've ever seen in any media. Jones actually builds to it throughout the story with a depressing tale of this C-list supervillian.

The real reason this is so chilling is Mahnke's combination of pain and a sheer blank expression on his face. It's exactly what I'd imagine a picture of this to look like. The crisp art really works by showing details like tear ducts on the sides of his eyes (for emotion) and green splattered brains (for a cringe). Of course, it's not really a suicide--the Black Hand is resurrected as a zombie Black Lantern later--but just staring at this full page spread is enough to send chills down your spine.

(Stay tuned for David's Part II. Happy Halloween!)

10/28/2009

The Negative Zone: Release More Relevant Old Stuff!

Pepe Moreno's Rebel is the kind of junky, murky, skateboard punk future Euro-comic that once occupied it's own hard-to-place subgenre. Neither big, dumb comic book trash nor super-sophisticated art-comic, it floats around somewhere in the middle.

The kind of thing that might be jammed between more recent trades at an older comics store, or stuck in a box with some other oversized comics, water damaged. It'll feel like a relic because the past two decades of prevailing comics trends, be it the 90s adolescent-leaning hero books or the mannered, cutesy, oh-so-serious alt-comix and all that falls between, don't have much to do with something like Rebel.

And it's not like Rebel's all that good even, but the handmade feeling to the art, in contrast to its Escape from New York action comic exterior--you've been taught, by an industry of businessmen and capital-a Artists that there are no grey areas, that something is sophisticated or isn't--will just kinda confuse you in a really awesome way.

The dusty trade you uncovered will either be priced for a non-existent "collector's price" or it'll be falling apart, cracks when you open it, and at cover-price and either way, you'll leave the store without it. But it might be something you think about as it rubs up against most of your notions of comics or "comix" or Comics or "graphic novels" or whatever.

Then, you wander into Barnes & Noble--which has either replaced your local comics store or has a better selection because your local comics store is run by a bitter fuck who ran his business into the ground and curses Diamond and "the internet" for doing it--and you see, IDW's recent re-issue of Pepe Moreno's Rebel.

Or maybe you still live in a town with a good, functioning comics store, one that isn't trying to just coast along, and they ordered from Eurotica, the recent reissue of Guido Crepax's The Story of O--confusing too because it fits into no categories...it isn't the latest issue of Hot Moms and it's not by Alan Moore and priced at $120 either.

Though both of these reissues are exceptions, they're invigorating because they do sorta kinda answer something I've yelled about in my head or to other comics fans, as I see say, the useless work of Fletcher Hanks reissued or the work of Japanese innovators recontextualized as birthing North American alt-comix: Where's all that weird 70s and 80s shit? Why do I have to run to eBay for a Moebius story? Can someone reissue this stuff?!

These two reissues and this over-arching trend of non-mainstream comics shying away from the alt-comix trend of insularity have me excited for how comic books for "smart people" evolve, but it's gotta keep going. These should be as frequent as designed-by-Seth reissues of 60s kiddie comics and a mess of oddities from some never-remembered Golden-Age weirdo. The act of reissuing is obviously complex and weird and often done for fun, not profit, but well, I just hope it can extend to stuff that's even a harder sell than the comics that do get reissued.

But it seems that the reasons for not reissuing something like Rebel are a little more nefarious. Clearly, it's rooted in what sells and doesn't sell and what's available to reissue (rights and all that good stuff) but it's a kind of self-fulfilling thing, wherein trippy, Heavy Metal-era comics aren't what people want and therefore aren't worth re-releasing because they haven't been released.

And worse, they've been sorta kinda pushed out of comic book history. This quasi-erasure relates to three things, all of them industry-oriented:

1. It does not really benefit Marvel or DC to take note of these things because they were either not publishing it all or were publishing it in the past and now, can't work it inside their mythology. That's to say, it isn't Batman or Spiderman, what's it gotta do with making money in 2009?

2. It does not really benefit the smaller companies, especially the tastemakers like Fantagraphics or Top Shelf to try to republish this stuff because their bread and butter is still very much the overtly sophisticted, gets-write-ups-in-the-New York Times type comics, be it personal, arty stuff made now or lost pieces of early comics history.

3. For many of the comics historians and comics thinkers, stuff like Heavy Metal, etc. doesn't fit into the narrative they're constructing in classrooms, at SPX panels, and on NPR or wherever. It takes too much explanation. Even say, Howard the Duck can be turned into a narrative about iconoclastic creators left to do whatever because a growing comics behemoth was totally not growing during the heavy 70s.

Of course, these comics also occupy a weird place in terms of relevance, rights, availability and all that, but those seem secondary to the way that something as not even that great as Rebel fucks with expectations. A company like IDW and maybe even BOOM! or Image if they were to get into the field of reissuing, are ideal because they don't have a dog in the fight like "the big two"--or the tastemaking two or three--and really, it would only benefit them to start dishing out some nice-looking, affordable weird 70s Euro stuff. They'd not only be filling an important gap in comics history, but quietly usurping many of the accepted notions, convenient notions of where certain comics fit. And that's a really good thing.

10/26/2009

Foundation's Edge Fall Sale Haul

Here's what I said about The Foundation's Edge fall sale last year. It's all true this year too:
"Foundation's Edge in Raleigh, North Carolina is probably maybe the best comics store in the world. The people who work there--well at least the owner and the main dude working--are really nice and helpful and know their shit, it's got any and every new issue each week, and an insane amount of back issues, dusty old graphic novels, a stellar collection of porno comics, and a ton of other great stuff, and it's all at ridiculously kind prices. It's a store that's never gotten rid of anything, obviously blossomed during the smart 80s comics boom, weathered the 90s turd-comics storm, and keeps going.

Well, over the past few weeks, plastered on lightpoles and university bulletin boards around Hilsborough Street have been flyers for a big sale, and so, after work, Monique and I headed over there with high hopes but also a boatload of cynicism because other than Baltimore's Cosmic Comix, "comic store sale" usually translates to "take these issues of Shadowhawk off my hands and oh yeah, here's a bunch of XXL T-shirts for 9.99 instead of 17.99!" We were greeted at the door--did I mention these guys are actually friendly?!--with the flyer above and raced upstairs to the back issues and manga and action figures. A bunch of stuff had been put out on tables and marked down to ridiculous sales prices, everything from kinda recent hardback collections to old-as-shit RPG books and tons of weird European stuff."
And also like last year, the money spent (Monique and I's total: $105.35) pretty much means I spent my checks from this and this all on comics! But blah blah blah, let's dig into the haul...

Brandon's Haul:

  • Dare: The Controversial Memoir of Dan Dare #2 & #3 by Grant Morrison & Rian Hughes
  • The issues run like $4 a piece, so I waited until this sale to pick up the next two--still need #4, they didn't have it--but this is just really awesome series. It's basically a take on Miller’s Dark Knight Returns wherein an aged icon—this time Britain’s much-loved Dan Dare—feels the need to get back into the game, only this time he doesn’t go back to his superheroics, he agrees to shill for the Thatcher-esque Conservative party. Imagine if a retired Batman, so bored of life in his old age, picked up a call from Dick Cheney or something around 2004 and helped get Bush and pals re-elected. It’s actually far more dystopian than anything Miller could ever think of.
  • The Last Generation: Book I by Bryer, Foust, & Parch
  • Sammy grabbed the issues of these at comic-con and BLAM! Foundation's Edge had a trade of the first three issues for 2 bucks. Am really excited to read this. Just as an aside...one of the really funny/sad/awesome things about this sale was that some of the stuff I couldn't find anywhere at Comic-Con is just sitting in Foundation's Edge. Not sure what that says about the con, really. Haven't read this yet but it looks insane and there's a cool intro from Chuck Dixon in which he sort of presents the series as somehow, an uncynical post-apocalypse story!
  • Negative Burn #12, #18, & #20
  • These have some stray Paul Pope stories and that's why I got them. Serioulsy--these were at the top of my list for comic-con but they were nowhere to be found, but they're all rotting away in a whitebox in Raleigh, NC. The stories are an illustrated version of part of Engles' eulogy to Marx, a fucked-up Clowes-ian Christmas tale, and one of Pope's signature 90s, smokey autobiographical tales about a dude he met whose girlfriend drowned. Back issues were 40% off, so each of these was around 2 bucks!!!
  • Optimism of Youth by Jack Jackson
  • The Secret of San Saba by Jack Jackson
  • Jack Jackson or "Jaxon" as he's usually known is an underground artist whose work I've been seeking out lately and again, couldn't find any of at comic-con but found these two trades. The thing about stores like Foundation's Edge, which came out when the weird, indie comics boom of the early 80s was there is that they just have so much shit in boxes and piles and for a sale or just every once in a while they sort some of it and stick it on the shelves. I've never seen these in the store until today but they're long OOP, so they probably were unearthed and put on the shelf at cover price--the store's nice like that. One is a bunch of Jaxon's weird, trippy strip type stories and one is somehow about Spanish explorers and Apaches and a giant-ass bug. Looks awesome.

  • The Story of O by Guido Crepax
  • Just re-released in a pretty nice and fairly affordable hardback, made more affordable when all the trades are 35% off. I love artsy-fartsy porno comixxx.


Monique's Haul:


  • Gon: Underground by Masashi Tanaka
  • Gon is everything a manga reader wants without any extra variables. Gon is both a loner and a fighter so that solves the whole "antagonist/protagonist" element but it's the art that reaches above and beyond to both make reading easier and compensate for the heavy nature focus. The bonus here is that it fulfills the quick-reading dream of NO TEXT but still is able to be funny and cute. "Underground" is a collection of stories dealing with well, underground dwellers such as ants and prairie dogs.
  • Magical Pokemon Journey by Yumi Tsukirino
  • Pokemon comics are weird. You want to be really into them and sometimes they can be really awful. I mostly bought this one because it was a dollar and it features some STAR pokemons like jigglypuff and magikarp. If they made these color, it would redeem all problems 100%.
  • Man-Thing: Whatever Knows Fear... by Hans Rodionoff & Kyle Hotz
  • Man-Thing is kind of like this ugly dog breed that the general population thinks is ugly but a certain sect thinks they are the cutest thing ever. I think Man-Thing is cute. I don't think I'd think so in real life but as a cartoon, he's just a stringy, mossy, blob with body builder attributes. Anyway, this collection includes both modern Man-Thangs and 70's Man-Thangs which illuminates a lot of the differences between modern comics and bronze age comics. The biggest contrast, at least for me, is in the art styles but most notably, the coloring. The bronze age stuff just uses color fearlessly which just means the sky is bright blue and a man's shirt is bright yellow while the modern 'mics just struggle for mood and style. Even though Man-Thing is "scary", why does it have to look "scary"? I don't think I'll ever really understand the obviousness of mainstream, modern comics.

  • Morphos The Shapechanger by Burne Hogarth
  • This is really something else. No, seriously. A really great essay prefacing this unfinished work by Gary Groth, of Fantagraphics and The Comics Journal, describes Hogarth as "adapting to the needs of the genre and the character." Morphos is a super-hero like character that is the result of Merlin the wizard, trapped in crystal after falling in love with the Lady of the Lake and getting played, wanting to make the human race greater through his own DNA contained in his hair. The hair is given to a female commercial scientist who eventually, with the help of her partner, is able to conceive Morphos by injecting the embryo into herself. Unfortunately, the company she works for catches on to her plans and most of the completed story is her running from the owners of the company she works for with her co-worker. The story remains unfinished because Hogarth died but the book includes the written epilogue that he constructed as a skeleton for the story. Morphos is eventually able to change shapes but is not capable of true violence. The art is incredibly detailed in color and line-craft so it's especially a shame that he wasn't able to get to the shapeshifting part of the story because he would have been able to do an incredible job of translating that into pictures. 

  • Pink Flamingos: Bring Down the Night by John R. Sanevere, Carol Q. Sansevere & William Rieser
  • This is just a Miami Vice-like story using 4 young women who are in a club called, not surprisingly, "The Pink Flamingos." The art is completely like the cover and all in color. There's not a lot of information on this or the second book on the internets but thats probably because it's put out by Angel Entertainment,Inc but is also called a "Simon & Schuster Graphic Novel."
  • Space Fantasies Vol 1, Number One by Some Weirdos
  • Half-porno comic and half-super hero comic, this is, ultimately, just some weird fan-made 70's comic.
  • Street Fighter by Len Strazewski & Don Hillsman
  • [No Comment]

  • Wallace's Wood's The Wizard King, The King of the World by Wallace Wood
  • I've never read LotR. I've seen the LotR movies but I don't remember them. So, I don't really understand how this compares to LotR but it is said to be similar. Basically, this dwarf-man is tricked into becoming a hero to save the world from an evil force/god. I'm dying to find parts two and three.
  • The World of Ginger Fox by Mike Baron & Mitch O'Connell
  • Brandon Graham has mentioned this one before. It's a really weird (like) 80's feminism story. Basically, Ginger Fox becomes the CEO of a movie production company while also falling in love with one of the asian, lead actors in one of the in-production kung-fu movies. Hollywood old-heads try to take her down but she makes it out on top...Murphy Brown style...or not.
  • Tuesday and Thursday, Queens Blvd, and Dream Big Dreams by Andrew Zaben
  • Altogether, these cost 4 dollars so, I thought it was worth the risk. The art is AWFUL. Seriously, just awful...no use of perspective and sometimes, it's even hard to tell the different characters apart. The stories have this 90's feel to them-- introspective but weirdly self-obsessed. There's a lot of "meaningful conversations" and love triangle type stuff usually umbrella-ed by some larger problem. The "umbrella" of Dream Big Dreams, for example, is the question a bar owner faces when given the option to turn his bar into a franchise. The people who patronize his bar don't want it because it's sort of this old-indie-dude-dive bar but his wife sees those dollar $igns. I'm not sure if I'll be able to make it through them completely but for now, I've convinced myself that I'm into this 90's story aesthetic (even though, I realized I'm much more into it when used with young people--My So-Called Life, Clarissa Explains it All, Blossom--than with older folks who have jobs and marriages, etc.)