Showing posts with label King City. Show all posts
Showing posts with label King City. Show all posts

4/15/2010

King City #7 - A New Story is Born

Since finally picking up the new-NEW issue of Brandon Graham's peerless King City late yesterday afternoon, I've been struggling to derive the best analogy for how this opening gambit in the series's second volume relates to what came before. The best I'm able to come up with, and it's imperfect, though it works, is Don Quixote. I don't mean to suggest that there is anything particularly quixotic about the doings of Joe and company. But, as with the second volume of Cervantes's novel, everything in issue 7 feels sadder and more serious than what came before.

Brandon touches upon this difference in his review. As he points out, you still have all the gags and puns and other funny moments that almost as much as anything else identify Graham's work. But once we come out of the blinding sun of Joe's flashback to The Farm, events, feelings and relationships are imbued with a darkness that exceeds anything we've seen so far. Joe's work is infinitely more serious, more real and he executes it with a level of cool nonchalance that suggests he's crossed a line. Pete, too, is so consumed with his role in the apparent white slavery of the fish-girl that he cannot interact with his friend in a normal way.

But there's something else going on in King City that complicates the dread seriousness of events. Sex has always burbled right at the surface of Graham's comics. But in issue 7 we're getting beyond the exaggerated tits and asses that adorn Graham's stories. Here we are inundated with images specifically associated with conception and birth.


This meditation on procreation begins in Joe's flashback to his time at The Farm. As Mudd leads Joe away from his exercises toward El Cat-Cienda, we see a woman identified as Miriam—the actual name of the virginal mother of Jesus—emerging from a decidedly vaginal opening, into the "Big Big World," bearing the barely post-natal Earthling in her hands, as if delivering him through some process of immaculate conception.


Then, as the narrative proper gets under way, we have a succession of seemingly whimsical images of conception and birth. This of course begins with Joe's sly, obstetrical entry into the No-Tell Killaforya through the inauspiciously identified "Garbage Shoot." Then, as Joe and Earthling pull off the "old none two" trick against the 4-eyed ninja, we are told that three blocks away a woman's egg has split into twin embryos, which, as the illustration indicates, happens precisely at the moment of conception.


Of course, all this could be typical Brandon Graham playfulness, but the preponderance of imagery relating to conception and birth adds particular significance to the sexual tryst between Joe and Beebay at the end of the issue. As Joe recognizes, there is something weird and potentially dangerous about this handsomely endowed woman. But while it is one thing to be paid in sex for killing 'bad guys,' it is another thing altogether to conceive a child with the woman pulling the strings. It's entirely possible, indeed, quite likely, that this has more to do with my own imagination than what is going to happen as Graham's opus progresses, but if so, it's no less diverting to consider. Oh the places this story can go.

4/13/2010

King City #7 (the new-new one)

And so, King City #7, the first "new" issue for owners of the TOKYOPop digest volume, came out last week and it's a weird one. It basically "answers" a few questions I don't think readers were asking--what's the deal with the cats and the Catmasters? Who's that chick with the ass?--and casually avoids the obvious pressing ones--what about Joe and ex-gf Anna? How'd that play out?--which is kinda perverse but ultimately, a really cool way to kick the series back into gear for the nerdz that've been waiting a couple years now for the story to keep going.

Thing is, this is King City and Brandon Graham, so you're in good hands. I don't anticipate any bullshit or typical monthly comic book avoidance in revealing how it went down with Anna. It'll probably bubble out of the middle of an upcoming issue as a rainy, sad-sack flashback--like their last kiss ("why didn't you try harder?") did in issue #4-- and just be totally devastating. Even without any info on what transpired between that Lovecraftian beast by ways of KAWS battle at the end of issue #6 and the beginning of #7, it's clear something happened. As a whole, the issue's darker.

It starts with the battle with the 4-Eyed Ninja and Joe's retrieval of the four brains. Joe does the cat/Catmaster thing and viciously splits the Ninja in half--cartoony innards revealed--and slices the top of The Girl with Four Brains' head and then, promptly tosses the bodies out the window. There's something shockingly efficient about it all and it contrasts with the thieving goofball Joe that we've seen before. It's unsettling but really cool and necessary: Joe's no longer a bit separate from the crumby, scummy, awesome city he left a few years back. Now, he's part of the criminal element in a very real way.

That Joe leaves the scene of his crime/theft to meet up with Pete, still reeling from giving up that weird mermaid chick, adds a weird dimension to Joe's all-business attitude and Pete's, after-the-fact concern. Graham's setting up some really cool character arcs, where Joe, Pete, and presumably others, mature or learn that the world's hard/weird/kinda fucked, but do it via mermaid girls handed over to some creeps and the death of four-brained chick and four-eyed ninja.

Strangely (and quite brilliantly too), Graham moves us closer to Joe and his emotions--it didn't hurt the series, but Joe could feel a bit 2-D compared to the others in early issues--when Joe seems his most distant. He's no longer a symbol with some problems and a confused past tacked-on, he's a real person and he sometimes does shitty stuff. The whole, just-starting sub-plot with Joe and Beebay (the mystery girl/ass girl) and their sexual relationship reveals a side of Joe we hadn't considered: He's a regular-ass dude.

Before this point, Joe's been a guy still totally in-love with his ex, Anna. He's probably still that guy, but Graham never allowed readers to see around the corner of his longing--how it was wrong or selfish or well, anything but longing--and you're almost disappointed in Joe for getting with Beebay because it's real. You also totally understand why he did. Just look at this panel:
Point is, Joe is doing something sketchy and dumb--and potentially dangerous--and we know he knows better. Worse--Joe knows he knows better. His interior monologue, floating around a medium close-up of Joe's confused face--love how he's looking to the left, too embarrassed by his actions to look the reader in the face--reveals a thinking, complex side of the character we've not previously seen: "Sometimes I feel I'm her employee that she pays in sex. That's bad. Makes me feel like I've got strings on my wrists..."And that's all we get from this issue. None of this seems even remotely close to figuring itself out, and in that sense, we're very much in it; too wrapped up in drama and emotions to make sense of it, just like Joe.

At the same time, it's perhaps the best "single issue" (or group of chapters) Graham's done yet. Though it's full of stuff that for the time being, is not quite tied together, #7 remains a deeply satisfying read. It's full of the usual little rewards and jokes you get in Graham's work, and look, I didn't count or anything, but it may actually have more of those, but it also has a strange sense of unease and "stuff's fucked" feeling to it. As I said, it's darker, more violent, more sexual, than previous issues. That final image, Joe placing mystery girl Beebay's card in his pocket is ambiguous, but something's urgent about it, some weird something or other's passed between them and we'll have to wait to see how it plays out. There'll be cute cats and puns and big-asses too though, don't worry.

8/26/2009

Why You Should Buy King City #1

The first issue of Brandon Graham's "King City" is in comics stores today and everyone on the blog wholeheartedly recommends it. Though it's the first issue, the comic was previously collected in a trade by TOKYOPOP and so, we already know why it's great. And we want to tell you why...-b

Brandon
King City's for everyone and no one, which is the weird, awesome place that pretty much all great art resides. Universal and rarefied at the same time, a kind of rorschach test for what floats your boat or something, pretty much everyone who reads King City--and they'll read it, it's strongest aspect might be just how easy is it is to read--comes out of the experience with different reasons to really, really, like it. To work all my favorites out would be quite an undertaking, but let's run through them kinda quickly...

Like I said before, it reads quick. This is much harder than one thinks, especially in a comic that's essentially moment-to-moment, with some vague rumblings of plot. More interested (as it should be) with small details, King City never feels confused or muddled. It's smart enough to know that plot is stupid. It's also chock full of real-life emotions, that just happen to be wrapped up in zombie wars and puns and sasquatch landlords. The moment where Graham elegantly flashes back to the first kiss, then the last, between main character Joe and then-girlfriend Anna, and wraps it up with her simple question, "Why didn't you try harder?" is devastating. A buncha pages later, Joe's friend Pete is sitting on a roof and its raining (like it was raining in that "Why didn't you try harder?" scene) holding a wad of "dirty money" like, what the fuck and you're also like, "What the fuck?". Damn. That's King City

Karen
Hopefully this wont be read as a negative (because I wholeheartedly mean it as a positive), but I must have read King City like three times before I actually realized it was a sci-fi comic. From the first page you're so into the world of Joe, the main character, that everything you're coming across seems as totally natural to you as it does to him. Lock-picking cat? Whatev. Sasquatch in a secret door? No biggie. It wasn't until a couple readings after I was like, oh yeah, none of that actually happens here. Bummer.

Another element that helps pull you completely into the world of King City is Brandon Graham's spot-on art. It's a perfect combination of future robot electro-shit plus the all junk you see on the street everyday and don't think twice about. The detail he puts into stuff like pipes, wires, and buildings makes you think King City must be real. And in a way, it almost is. It's clear Graham does a lot of reference work from real life to be able to add such life and detail to his environment, and for the same reason, I feel his characters are all one step away from being all of our friends, or at least some guy you kind of know. While dealing with extraordinary situations, they are all still totally real people.

Did I mention the cat?

Jesse
There’s a reason it’s called King City. The location plays such an important role in the story that it's most certainly a character itself. Graham develops a city rich with details and thoughtful designs of buildings, trains, doors, keys, and even vending machines that aren’t just background but really hold inside them a life of their own. Atmosphere's important, but especially important in the rather rambling narrative of King City.

This focus on what's usually seen as extraneous detail fleshes out the vast, almost infinitely varied city, where anything could happen. The city, and its details, make the characters worries, hopes, and concerns seem like just one story of many currently going on. That's sense of something bigger is an important part of King City's tone. A constant reminder to the reader and the characters of the largeness of life.

Sammy
As comics readers and science fiction fans, it’s hard to find something that’s “cool”, not all wrapped up in super nerd stuff. I don’t mean to say that sci-fi is a guilty pleasure of mine or something I’m embarrassed about, but I can’t get an “outsider” to read most of the books or comics I like because they are off-putting and weird to someone who doesn’t regularly read the genre.

King City sorta opens up those doors because Brandon Graham's comic has a deeply involved mythos, though inspired by everything from X-Men and Conan the Barbarian to Moebius and Dragon Ball, is brand new and instantly engaging too. Graham refers to wars we’ve never seen and old friends we’ve never met but already know--you don't need the explanation, you know because you're there. King City is where all of our childhood drawings of super humans and monsters go to grow up and become real people with jobs and relationships. It’s coming back to something you already know as an adult with bills and responsibility, but your imagination didn't get all fucked up.

Monique
Brandon Graham is indelibly linked to indie comics. In most cases, I'm not excited by small press/ indie stuff because I'm not partial to the art style or the content is gimmicky. However, very much so NOT the case with Graham. His art and his content come together to form his very own voice--what art is supposed to do--and I can honestly say I've never read anything that can quite contain the same space in my brain as King City. In the story, there is plenty of craziness going on: it's a sci-fi comic set in some fictional future location, there is an adorable super-cat, and funny friends. Even with all of this, somehow it's a really emotional story and just like real life, these elements of the story are just a backdrop for the secret, fucked-up longing for a certain female Joe experiences.

The seeing-and-reading nature of comics allows each part of the story to give off a certain feeling. With Joe's friends, it's just a goofy dude hang out that feels fun-- all the attitude contained in hilarious dialogue. The cat, while very useful and much like Joe's own personal Totoro, offering companionship, comfort and remedy, is a voiceless but really strong personality shown through BG's art. When ANNA (that girl) comes into the picture, it's like the realest shit ever. The longing of Joe comes to a head and bursts RIGHT BEFORE the end of the first trade, previously released by Tokyo Pop, leaving those emotionally connected to the story longing for Part 2.

David
King City is great in the way a lot of the best movies are great. Which isn’t to say that it’s particularly “cinematic”—Graham’s tendency to employ a fish-eye(cat's eye?) perspective to expand his cityscapes notwithstanding, King City is not a particularly cinematic comic. Rather, Graham’s opus eschews the second-rate pleasures of complicated plots in favor of a gradual layering of moment upon moment, incident upon detail-rich incident. Like films such as Edward Yang’s Yi Yi, or especially Sam Peckinpah’s Pat Garrett and Billy the Kid, Graham’s narrative builds an incremental world that is personal without being exclusive and, as Brandon put it, at once universal and rarefied.

Reading King City is such an unalloyed pleasure because, for Graham, making comics is about putting together all of the things that make life beautiful into something that is meaningful and truly greater than the sum of its parts. While we recognize the allusions to European sci-fi comics, manga, street art and hip-hop, we are also keenly aware that we are dealing with something entirely new and wonderful. What else can you conclude about a comic that opens with a showdown on a moving train in which one of the combatants is felled by a powerfully flicked booger? But for all its absurdly perfect set-pieces and reflexive gags, King City still manages to say something about being young and in love and growing up and how our environment informs, or even defines a part of who we are.