Showing posts with label DMZ. Show all posts
Showing posts with label DMZ. Show all posts

4/21/2009

DMZ #41 - "Zee, DMZ"


The one-shot is Brian Wood's forté. If you wanted to make a case for Wood being one of the best contemporary writers of comics, you would be hard pressed to find a single issue which better illustrates his particular strengths without the baggage of his occasional weaknesses than the current issue of DMZ.

"Zee, DMZ" is a wisp of a comic, which you can read in about five minutes, but there is more actual human stuff going on in its 20-odd pages than in your average issue of Final Crisis. Part of what makes Wood a particularly skilled architect of comics narrative is that he tends to give his illustrators the freedom to allow the images to convey as much of the actual story movement as Wood's words. This is something I have mentioned before, specifically with reference to Wood, but it strikes me as something that is fundamentally important to comics that a lot of writers are missing. Comics are a visual narrative form and as such, the images, as much as the words, should be part of the narrative's motive force.

What text there is in "Zee, DMZ" is masterfully used. As is common in this series, the opening pages feature text of news reports concerning events happening in the DMZ. This news-ticker narrative not only very efficiently provides the necessary set-up for the story told in the issue, but it also gives a sense of how this sort of constant news reporting would have become ubiquitous to the citizens of the DMZ and thus so much background noise.

"Zee, DMZ" feels a lot like the six one-shots that make up the recently released DMZ: The Hidden War trade paperback. Stories like these are the best of what DMZ has to offer because the politics are there simply to provide the occasion and the real focus is on the people who are just trying to somehow continue to live their lives despite the daunting obstacles they face. Zee has been with the series since the very beginning and is one of the few characters in the city that one senses has not been at all tainted by the war. The same certainly cannot be said for Matty Roth and this is why as the narrative opens Zee is seen leaving the area of the DMZ controlled by the recently elected Delgado administration for the relative wilds of the north.

As we follow Zee on her lonely, disappointed quest, we are filled in with the details of Delgado administration's decision to cancel all city contracts with the shady Trustwell organization--a stand-in for the heavily maligned Blackwater Inc. Just when you think Wood is going to use the issue to make some kind of morally absolute statement about the use of mercenary armies in conflicts, the focus shifts and instead you are presented with a scenario which drives home the point that even these mercenary armies are made of people, most of whom are probably not monsters and are simply doing a job they took because the pay was great without really considering the muddy moral territory into which they would be wading.

The panel in which her mercenary buddies lay the gruesomely wounded Martel on the bed as she balls her fists like a baby, convinced she is dying, pretty much sums up what's great about this issue. Not the least part of which are the illustrations done by guest artist Nikki Cook.


Even if her name wasn't plastered on the cover, it would be pretty clear that this illustration was done by a woman. This is no doubt at least in part because female illustrators and writers are still basically an anomaly in mainstream comics. Cook draws women who look a lot like women you probably know, except that they bear some signs of wear and tear from living in a conflict zone. They are attractive, but flawed--not idealized or unduly sexualized in any way. The illustration of Martel lying on the bed embodies this perfectly. Granted she does have a gaping wound in her leg, but she has been stripped to her panties and it is not too unreasonable to assume that many male illustrators would have been unable to resist sexualizing the character even in these circumstances. Cook's choices, on the other hand--from Martel's basic white panties to her baby fat and balled up fists--emphasize the character's childlike vulnerability. You can more imagine her as the next door neighbor girl who was involved in an unfortunate accident than a member of an armed private mercenary cadre.

As Zee hears Martel's screams coming from the apartment above, she is recounting in her head the tally of damage that Trustwell has done to her city and thus the temptation is to allow these corporate soldiers to fend for themselves. Zee is also a doctor and ultimately her professional instincts get the better of her and the blackened panel which portrays the moment she enters the upstairs apartment and takes over the care of the girl perfectly evokes the sort of blind confusion one would expect from such a scene. The sequences which follow in which Zee assumes control of Martel's care and an uncomfortable truce is established between this uninvited outsider and the Trustwell operatives convey a perfect sense of the crisis of trust created by war. Cook's compositions in these panels artfully convey a sense of the uneasy balance of power established between Zee and the Trustwell people.


Zee is the sort of high moralist that can often come off as more irritating than anything. Compared with her rigid incorruptibility, Matty Roth's squishy compromises seem more familiar and comfortable. Wood's decision, however, to have Zee assume responsibility for Martel, despite the fact that she is a Trustwell operative, saving her from a certain death at the hands of the local militia who are out for Trustwell blood shows that he has a firm grasp of the real moral complexity inherent in war. Comics are essentially a conservative medium in which the good guys are generally easily distinguishable from the bad. Wood's DMZ, on the other hand, accurately reflects the lack of such a Manichean delineation between good and evil in the real world and this has helped to keep the book relevant despite changes in the American political climate.

A friend who recently read the Body of a Journalist trade just pointed out an interesting sequence to me. Matty is having a conversation with Kelly Connolly, a journalist from a rival cable news channel, in a makeshift restaurant situated in a bombed-out building. Matty, after reflecting on how when he first arrived in the DMZ he thought the city was full of lunatics, says to Connolly that "from here . . . everyone's just normal. That's what I want to show people. This is a war of extremes pushing against each other. But the stories lie in the middle. Here, in the city. That's the interesting stuff." Well said.

11/24/2008

The Death of Irony? . . . no, just a Moratorium on Cynicism


Leave it to the geniuses over at the New York Times to sort of pre-empt my intentions here in their typically incisive fashion. Satisfied in my intention to present our readers with a penetrating expose on the need for a cessation of cynicism in dealing with matters reflecting the American political scene in comics, I happen to come across Andy Newman's report on the death of irony. It appears that irony is a lot like Superman, or maybe Robin, or any other superhero who has died and yet lives (only to die again, in this case), in that I seem to recall the proclamations of the end of the age of irony in the months and years following Terrible Tuesday of 2001. Of course irony is not the same as cynicism and reporting the death of irony is only cursorily related to demanding the end of cynicism. In any event, it seems that perhaps Joan Didion might need to read these words as much as anyone else, and with that in mind, I dedicate this post to her.


Parallels to the mainstream media aside, these ruminations came as a result of our discussion of Cable #8. In what was an otherwise excellent issue in a consistently excellent series, there was a scene in which Emma is subjecting Bishop to a particularly egregious form of telekinetic interrogation, the effect of which is described as feeling "like his brain is shutting down, one synapse at a time." The exchange between Beast and Cyclops at this juncture plays out like a set piece from the hopefully never-to-be-released Bush administration movie in which the shrinking violet Colin Powell character "stands up" to the sexier, more manly Don Rumsfeld character, only to find out he hasn't been cast in the sequel.

As Brandon pointed out in his comment to the post, the objection to this sequence has nothing to do with the legitimacy of the discussion or the way in which it is handled in this particular comic, but rather that in light of the election of Barack Obama and its implications for this country, continuing to call attention to the Bush administration's dubious anti-terror tactics feels cynical and ultimately sort of dishonest. Certainly the magnitude of Obama's victory has as much to do with the deplorable state of the national economy as it does with the backlash to Bush's morally suspect prosecution of the terror war. Be that as it may, Americans, for better or worse, still believe in the fundamental position the rule of law occupies in our country and this fact was no doubt reflected in Obama's convincing plurality.


The irony--if I may still use that word--of our original response to this issue is that both Brandon and I took particular aim at Brian Wood's DMZ in our expressions of indignation. DMZ is only the most visible of the numerous political comics that have dealt directly with the legacy of 9/11 and the conquest and occupation of Iraq. DMZ makes sort of an easy target because the stances it has taken have tended to the non-controversial in the sense that they comport neatly with those of the country's nascent pseudo-anarchist anti-war movement. It was only in retrospect--a result of Monique's expressing interest in the new series--that it occurred to me that far from ignoring the developments in the American political scene, Brian Wood has essentially been foreshadowing these developments through subtle shifts in the series' focus.

In addition to the details Brandon mentions in his DMZ House Party List post, one of the great things about this new story is how the subtle shifts in the art and narrative focus away from Manhattan, in favor of Staten Island subtly reflects the radical shift that the focus on the American presence in Iraq will be taking with the new administration. The hook of Wood's story is that the American and Free States forces stationed on or near Staten Island recognize that they don't really have any personal investment in this fight and that the war will be ending soon and when it does, they will have to go back to being neighbors with their erstwhile enemies. Thus, it makes more sense for the opposing sides to operate under an unofficial truce, which in turn allows them to enjoy their youth without the ever-present fear that each day might well be their last, than to continue meaningless hostilities, which will only result in pointless loss of life.

The connection of this construction to the emerging situation in Iraq is not immediately clear, and therein lies its particular genius. After eight years of George W. Bush effectively living every boy/president's dream of war president as international tough, Barack Obama will have to step in to do all of the unglamorous, and frankly boring work of pulling out and putting our military--and hopefully Iraq--back together. The soldiers on Staten Island have a similarly forward-looking--and similarly unsexy--attitude toward their deployment on the Island.

Moreover, the spirit of cooperation between once fierce rivals also reflects the increasing commitment to peaceful coexistence between Sunni and Shi'a Iraqis that one senses is the real reason for the decreased tensions in that country--troop surge notwithstanding. The suggestion of the collapse of the island's utopian arrangement at issue's end, rather than nullifying the point being made, speaks to the fact that Wood is writing a comic book whose success turns on its ability to engender suspense and enjoyment on the part of its readers.

Wood's attention to the shifting winds of American politics doesn't begin with "The Island." The recently concluded series about the election of the populist hero Parco Delgado is at base a story of the power of the human spirit in the face of incredible tragedy. The fact that Parco's story is most emphatically not Obama's does nothing to lessen the series' prophetic power.

In his Defence of Poetry, Percy Bysshe Shelley writes, in typically high-flown manner, that poets--and we include comics creators in this equation--are "the hierophants of an unapprehended inspiration, the mirrors of the gigantic shadows which futurity casts upon the present, the words which express what they understand not; the trumpets which sing to battle, and feel not what they inspire; the influence which is moved not, but moves; the unacknowledged legislators of the world." That Shelley's, and by extension our own, ideals for the poet/comics creator are ambitious speaks to our shared confidence in the power of our chosen medium.

11/23/2008

What's On Your DMZ House Party List?

DMZ #36 comes out this Wednesday and finishes up the mini-story "The Island" that started last month. Guest artist Kristian Donaldson brings something extra to the story of a bunch of soldiers going party crazy on Staten Island and Brian Wood's writing is really smart as usual.

The most brilliant aspect of "The Island" is the way all these soldiers partying feels--and is--exactly the same as every, a little too crazy beer party you attended in high-school or college: People puking, people not having a good time, people having too good of a time, fun fighting, not so fun fighting, everybody wanting to do it with somebody, etc. etc. It treats the soldiers no different than the rest of us beer-drinking goons, which happens less in representations of war than you'd expect. They aren't idealized and they aren't demonized.

One of the sub-highlights of the issue was Brian Wood's 'Vertigo Voices' column, wherein he admits that his experience with Staten Island, "aside from listening to old Wu-Tang cassettes, is limited to visiting twice" and quickly recounts a house party he attended, and then gives the column over to everyone that works on DMZ to drop a list of "top 5 beer drinking/house party/shout along/get fucked up/DMZ rock-out mix tape songs...". What's so awesome about everybody's list is how it's no bullshit. No one seems like they're trying to be cool or clever or snobby...everyone just picked great party songs that they liked!

Here are our lists, what's on yours?

Brandon:
-"Stay Fly" by Three-Six Mafia
-"I Like It" by Grand Puba
-"Die By the Sword" by Slayer
-"Broken Down But Not Locked Up" by Eyehategod
-"Starz" by Jaylib

Samuel Rules:
-"Work Out Plan" by Kanye West
-"Party Til You Puke" by Andrew W.K.
-"Doom Doom Doom!" by Latterman
-"Dance My Pain Away" by Rod Lee
-"Lose Control" by Missy Elliot

Jesse:
- "Boogie Shoes" by KC and the Sunshine Band
- "Testin' My Gangsta" by Three 6 Mafia
- "Ain't Talkin 'Bout Love" by Van Halen
- " Conversation" by Mannie Fresh
- "You and I" by Rick James

Monique R.:
- "Conceited" by Remy Ma
- "Get It Girl" by 2 Live Crew
- "Ain't Gonna Hurt Nobody" by Kid N' Play
- "Tipsy" by J-Kwon
- "Born Slippy" by Underworld

Karen:
- "I Luv Your Girl" by The Dream
- "We Laugh At Danger (And Break All the Rules)" by Against Me!
- "Nu Autobahn" by Future Islands
- "Five Finger Discount" by Choking Victim
- "El Scorcho" by Weezer

David:
- "Bad Mouth" by Fugazi
- "Car Thief" by Beastie Boys
- "Youth Decay" by Sleater Kinney
- "I Am a Tree" by Guided By Voices
- "Letter To Memphis" by Pixies